The project is about sharing a personal view towards the flow of everything in life (ultimately time, space, and one’s life). Though hardly perceived, the “flow” can be seen clearly at most once within the stillness; or, perhaps, when we are one with it.
The story takes place on a tranquil stone and sand island high up in the skies. From a distance, the stones on the island appear immobile; nevertheless, as part of the “flow,” the player can trigger the memory of the stone when approaching it, causing it to float up like it once did.
With the guidance of magical sand, a crimson thread of fate unveils itself to guide the player through the area ahead and travel toward the hourglass of time. Time, symbolized by the hourglass within the World Tree’s eye, is the soul of everything, as it witnesses all walks of life and binding all beings together, weaving in a thread of one’s fate and creating the undulating flow of one’s life.
Game Link
Blender, Unity